Adventures

This page lists the various adventures that the guild has had so far... Some of these adventures have been focused on a specific character and will be denoted in their article page. To see the adventures for Oxventure Presents: Blades In The Dark, click here.

The Spicy Rat Caper
The four adventurers meet in Casterfalls and take on a job to rescue a local aristocrats missing son and uncover a magical elixir with dubious properties, a spicy rat, and a gnome druid who may or may not be more morally corrupt than any of them.

A Spot of Bother
Corazón's past comes back to haunt him as he receives the dreaded "Black Spot", which brings with it the return of his former crew, a new friend who joins the guild and someone else from the pirates past.

Wild Wild Woods
During a picnic day out, the gang is told by a mysterious wizard that the animals of the forest are in danger and need help, with the expert assistance of her friends, the guild attempts to save this wild wood.

An Orcward Encounter
In the hunt for an old relic that claims to have powers that don't even make sense, the gang comes across a very strange place, and they have quite the 'orcward' encounter.

Quiet Riot
In an attempt to retrieve a missing wheel from some musician's cart (and to get loads of gold), the gang head into a quiet town that has a secret, and an obsession with shushing people.

Plunder Siege
On All Crim's Night, the gang attempt to break into a fabled mansion along with other brigands and the like to gain treasure and various amount of valuable furnishing, books dunked in soup, shield surfing and much more await!

A Fishmas Carol
The gang returns to Tanner's Folly to right a wrong and befriend some fish creatures, as well as celebrate the joyous solstice.

Bad Chair Day
Coming in to Port Fairwind, the guild finds themselves once again robbed of their day of leisure when chairs carved from bad wood come to life.

Brawl of the Wild
When the wizard Binbag spirits our braveish heroes to a bewitched forest, they find all critters great and small are frothing at the mouth and hungry for a fight.

Heist Society
Coming in to the city-like town of Rutherglen, the Guild comes across the peculiar sight of a man shackled in stocks. Hearing the man's story, the Guild are tasked to search for a prized stolen gem in a grand masquerade ball.

Stop Hammer Time
The Guild takes a respite from their adventures in a strange town where everything they do to try to help, backfires immensely. But at least they got some sleep, right?

Spell Check
After their narrow escape from the angry villagers of Bumble, the guild happens upon a tavern in the middle of nowhere that seems too good to be true.

Out of Order
Join the oxventure guild in their continued adventures, how many things will Egbert blow up? How much more jewelry can Corazon possibly wear?

Ship Happens
The Oxventurers find themselves on an unlikely sea voyage to free an ancient God. What could possibly go wrong?

Mind Your Manors
On the spooky shores of Necropolis-on-Sea, the Oxventurers face a seemingly-straightforward task. How will they fare?

Rolling in the Deep
When a beheaded head appeared in front of them the Oxventurers never imagined that it would put them on a quest to clear a cave from brains, trolls and... Egbert's son?!

Peak Performance
The Oxventurers must scale an icy mountain in order to face a Greal Evil, but can they achieve that without awakening the mountain's most dangerous resident? Let's hope so.

Exhibition Impossible
When an old foe returns as an unnexpected ally the Oxventurers embark in a quest to the mysterious Treasury in order to break a curse connected to Corazón's past.

Faire Trial
When Egbert must face a difficult paladin's trial will his cheater friends' actions help or turn the situation even worse?

Sect Appeal
Romance, rituals and revelations abound when the Oxventurers infiltrate a cult to recover Prudence's missing artifacts.

The Corn Ultimatum
The Oxventurers seek the help of new allies in order to raid a bandit camp, but will it be enough?

Hunter Pressure
It should have been a simple errand to the post office. Then the heroic instincts of (some of) Team Oxventure land them in a deadly trap. Who are these hunters? What do they want? Is it to hunt? It's probably to hunt.

Elf Hazard
When Merilwen is called for an important rite of passage, the group embarks in a journey to a mysterious forest where ancient traditions can be deadly.

Bone to Pick
Some familiar skeletal faces turn up to settle a debt with Team Oxventure, making Dob confront his biggest mistake.

Bone 2 Pick
The skeletons have tricked Team Oxventure to renew their pact with the hammer, and must sneak into Bumble before the hammer explodes.

Tower Rangers
The crew ventures to save Egbert from the evil clutches of Liliana.

Watch Out!
(Luke DM's for the first time). The group gets out of Suzette's hair, and heads towards the town of Ransom. Hijinks ensue.

Gnome Alone
The group goes on a hot air balloon ride only to be interrupted by Lilliana and forced to deal with an illithid preying on some gnomes.

Fast and Furriest
The group reunites with Dob and are recruited by an old wizard to solve a town's animal problem.

Snow Mercy
The oxventurer's guild find themselves lost in a snowstorm, and stumble across a small village with a dark secret and a zombie problem.

Mule Be Sorry
Quested by a rich village to solve an ogre problem, the oxventurer's guild soon find matters to be slightly more complicated. Merliwyn, meanwhile, meets a disgruntled mule and Dob is attacked by his companions.

Unreal Estate
Suitably distressed following the events of 'Mule Be Sorry', the gang returns to Bismuth to sell Necropolis-On-Sea, Corazon's ancestral home.

Court In The Act
Dob and Corazon are framed after agreeing to sing for the local Geth mafia, and Egbert becomes a defense lawyer in a bid to get them out of jail.

Heir Superiority
In a bid to regain their moral standing, Dob suggests the Oxventurer's guild overthrow a local tyrant, who just happens to be a pubescent teenager. Seizing the opportunity to become King himself, Corazon deposes the child and things rapidly spin out of control.

Silent Knight
Returning to Inkwater upon the day of Sunsturn - Christmas - the Oxventurer's guild find themselves celebrated as heroes in a wintertime festival dedicated to a previous outing [Quiet Riot]. However, the group quickly discover something foul is afoot, and must solve a series of riddles in order to save the day before it is too late.

Chart Of Darkness
Reunited with the Undead pirate Paniers, the Oxventurer's guild take a short detour to an escape room where the danger is decidedly more real than it first appears. Meanwhile, Dob befriends and summarily kills a monkey, and Corazon hides his identity.

Sail Of The Century
Tasked with reaching the 'curse-hole' before their pursuers, headed by Liliana, the gang must work their way across dangerous waters and perform a great many nautical feats that, admittedly, they hardly have any idea how to do. An old friend returns, and Corazon's captain cabin is trashed by his cohorts in an attempt to fashion a cannon.

Brine And Punishment
While looking for 'adventure' - or more accurately, things to pillage - the Oxventurer's guild stumble across an abandoned ship, drifting through the vast oceans. Inside, they find a bloody scene and a mystery to solve - but Corazon and Prudence are too drunk off of stolen brandy to help, and Egbert just really wants snacks.

High Moon
A bar brawl, a shocking revelation and a gang of hog-riding bikers - what more could you ask for? Meanwhile. Prudence eats an obscene amount of nachos and Merilwen gets queasy.

Crawl Me Maybe
When one of the gang's past mistakes - rather literally - catches up with them, the Oxventurer's guild go dungeon-crawling with an overly enthusiastic adventuring novice, the promise of treasure alluring them to a dwarven mine. As ever, hijinks ensue - but is all as it seems?

Sphere We Go
A new age of Oxventure begins. When Prudence's magical orb begins acting strangely, the gang concoct an equally strange plan to unlock its secrets - but in this new and improved Geth, things are more difficult than they may seem. Meanwhile, Dob and Merilwen attack their companions and Bob is sent away.

Epic Jail
The Oxventurer's Guild do a 'reverse-heist' [get themselves arrested and sent to prison] in a bid to steal a component for the magical orb. Why are they doing this? It meant sense at the time, we are told. Let us hope that holds up in court.

Escaped Crusaders
Deep in the tangle, a massive rainforest within Geth, hides the next part of the Orb - dense and unforgiving, the Oxventurer's Guild will surely have their work cut out for them if they decide to trek into this labyrinth of trees and ruins.

Wrangle In The Tangle
Escorted to the palace of the Thief Queen by a group of angry and - rather violent - guards, the Oxventurer's Guild find themselves trapped within a city of cutthroats and killers, thieves and mercenaries; in an effort to stave off death, they strike a bargain with the Queen and accept the task of assassinating a political rival in exchange for the next part of the orb.

Twin It To Win It
After the grisly aftermath of 'Wrangle In The Tangle', Dob runs away, following the traitorous thief queen who has absconded with the next piece of the orb and leaving the rest of the guild to fend off a horde of violent, cult-like guards; matters soon complicate themselves, as they are one to do, and the gang find themselves face to face with 'knock-off' versions of themselves..

Monky Business
A strange monastery welcomes both the so-called True Heroes of Geth and the messy tagalongs of the Oxventurers Guild. Which party will fulfil the ancient prophecy and gain the precious shard of orb?

Party Fowl
Following a clue from their missing bard, Corazón, Egbert, Merilwen and Prudence voyage to the Lake District, fishing for the third and final shard that will complete the orb. Will they catch more than they bargained for? Seems probable. What good can come of completing the orb? Unclear.

NO WAY ROSÉ
Port Fairwind has been swept up in the party spirit of the demonic trickster Vocatus and the Oxventurers Guild leans on a local pariah for help.

Fools of Engagement
For reasons that made sense at the time, the Oxventurers are now in command of an army of sentient chairs, riding into battle against a gang of animated wine cauldrons.

Plandemonium
Having reunited with Dob and his surprise fiancé, our braveish heroes are now in the unenviable position of having accidentally told their second greatest enemy (the trickster demon Vocatus) about their first greatest enemy (the mighty Egbert-cloning Liliana). This can only end well.

Dine Hard
We now present the world's simplest plan, in which The Oxventurers plan two parallel dinners in two parallel dining rooms, to hoodwink trickster god Vocatus with a fake Liliana and powerful sorcerer Liliana with a fake Vocatus, to keep these two nemeses apart and avert disaster. A plan so elegant and cunning in its complexity, it can’t possibly go wrong. You heard me

Season Finale
It's all led to this: the Orbpocalypse Saga concludes in a cataclysmic confrontation between the vengeful sorcerer Liliana and the trickster demon Vocatus, with the Oxventurers Guild caught in the middle. Also, Dob's fiancé Katie is there. What, if anything, can survive the destructive stand-off at Necropolis on Sea?

A FÊTE WORSE THAN DEATH!
After the harrowing experience going through the Orbpocalypse, Prudence finds a spa town for a bit of well-deserved relaxation. After getting treatment on the cheap, chaos ensues.

Tome Sweet Tome
The Oxventurers find themselves in a town whose idyllic wholesomeness is maintained by a magic book that makes anything written in it come to pass. But all is not as it seems, and also there's a wizard to deal with.

Wedded Redemption
With Dob away on an adventurer exchange program, the Oxventurers and Dob's replacement Aubrey the Tabaxi sorcerer (special guest Harry McEntire, The Last Kingdom) attend a wedding to foil an assassination attempt. Expect intrigue, hedge mazes, and let's face it, probably a ruined wedding.

Let's Get Fiscal!
A meddling gnome takes the Oxventurers Guild to task over their dodgy financial records, as Luke steps in for his first ever live dungeon mastering experience.

Hog Wild
A Winter Solstice respite turns into a hunt for a giant pig for the feast. Will the guild find out the truth behind these spooky woods. What's with this other team that includes a turtle-man? Will anyone go for Dob's vegetarian options? No for the last one, but for the others, who knows?