Talk:G'eth/@comment-37841507-20190112001737/@comment-38106116-20190114064355

We can possibly just use the map of England as a base/template. Then we can morph it to whatever we want.

I imagine Tanner's Folly facing the ocean, with a lake to its side, and would have a mountain behind it. That way it would be covered in darkness long before sunset, and giving it that gloomy Dark Water Island feel. The mountain blocking most of the wind that would have swept away the majority of that piss smell, and make going about their business a bit more bearable without the strongly pervading stink entering their noses.

I kind of thought, because of the description of their journey to Inkwater, that they had to travel up the mountain. Considering they can have a nice view, when they get up there.

After Wild Wild Woods they travelled, docked at the ports of Tanner's Folly, got tired of the smell, looked at the map, they headed to the mountains, they find Lady Fyengah, she requested aid, they went to Inkwater, Meat Grinder, returned to Lady Fyengah, they didn't want to walk back to Inkwater, headed a different path this time, saw a sign post, went to Redcastle, along the way Brigands joined them, informed them of All Crim's Night, stole, kill, loot, plundered, killed M. Channail, they left Redcastle, (Dob) dumped the loot in a lake, went to a roadside tavern, Cthulhu hole, and back to Tanner's Folly. Where the Joyful Damnation is. And where that lake isn't.

That seems to be the case. At least for me.

This is the aesthetic I imagine Tanner's Folly would have, but with a lot less green, and a lot more natural-esque lighting.